165 lines
3.9 KiB
TypeScript
165 lines
3.9 KiB
TypeScript
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"use client";
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import { useEffect, useRef } from "react";
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import { useTheme } from "next-themes";
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import Matter from "matter-js";
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export function World() {
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const containerRef = useRef(null);
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const { resolvedTheme } = useTheme();
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const getRandomXY = (width: number, height: number, radius: number) => {
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const randomX = Math.floor(Math.random() * (width - 2 * radius)) + radius;
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const randomY = Math.floor(Math.random() * (height - 2 * radius)) + radius;
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return [randomX, randomY];
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};
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const getBgColor = () => {
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if (typeof window !== "undefined") {
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return (
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getComputedStyle(document.documentElement)
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.getPropertyValue("--color-background")
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.trim() || "#f0f0f0"
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);
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}
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return "#f0f0f0";
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};
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useEffect(() => {
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const container = containerRef.current;
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const width = container.offsetWidth;
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const height = container.offsetHeight;
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const bgColor = getBgColor();
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const {
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Engine,
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Render,
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Bodies,
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Composite,
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Runner,
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Mouse,
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MouseConstraint,
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} = Matter;
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const engine = Engine.create();
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engine.gravity.y = 0.3;
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engine.enableSleeping = false;
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const render = Render.create({
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element: container,
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engine,
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options: {
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width,
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height,
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wireframes: false,
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background: bgColor,
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},
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});
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// Bottom wall (ground)
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const ground = Bodies.rectangle(width / 2, height - 10, width, 20, {
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isStatic: true,
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render: { fillStyle: bgColor },
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});
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// Left wall
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const leftWall = Bodies.rectangle(-10, height / 2, 20, height + 40, {
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isStatic: true,
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render: { fillStyle: bgColor },
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});
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// Right wall
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const rightWall = Bodies.rectangle(
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width + 10,
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height / 2,
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20,
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height + 40,
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{
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isStatic: true,
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render: { fillStyle: bgColor },
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},
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);
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// Top wall
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const topWall = Bodies.rectangle(width / 2, -10, width, 20, {
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isStatic: true,
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render: { fillStyle: bgColor },
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});
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// Random ball position
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const radius = 15;
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let [randomX, randomY] = getRandomXY(width, height, radius);
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const ballRed = Bodies.circle(randomX, randomY, radius, {
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restitution: 0.8,
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render: { fillStyle: "red" },
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});
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[randomX, randomY] = getRandomXY(width, height, radius);
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const ballBlue = Bodies.circle(randomX, randomY, radius, {
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restitution: 0.8,
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render: { fillStyle: "blue" },
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});
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[randomX, randomY] = getRandomXY(width, height, radius);
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const ballGreen = Bodies.circle(randomX, randomY, radius, {
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restitution: 0.8,
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render: { fillStyle: "green" },
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});
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const pillHeight = 50;
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const pill = Matter.Bodies.rectangle(randomX, randomY, 200, pillHeight, {
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chamfer: { radius: pillHeight / 2 },
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isStatic: false,
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density: 0.001,
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friction: 0.05,
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frictionAir: 0.01,
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render: {
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fillStyle: "rgba(255, 255, 255, 0)", // transparent fill
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strokeStyle: "#000000", // black border
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lineWidth: 2,
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},
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});
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// Mouse interaction
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const mouse = Mouse.create(render.canvas);
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const mouseConstraint = MouseConstraint.create(engine, {
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mouse,
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constraint: {
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stiffness: 1,
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angularStiffness: 0,
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render: { visible: false },
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},
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});
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// Add all elements to the world
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Composite.add(engine.world, [
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ground,
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leftWall,
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rightWall,
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topWall,
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ballGreen,
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ballBlue,
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ballRed,
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pill,
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mouseConstraint,
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]);
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Render.run(render);
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const runner = Runner.create();
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Runner.run(runner, engine);
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return () => {
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Render.stop(render);
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Runner.stop(runner);
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Composite.clear(engine.world);
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Engine.clear(engine);
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render.canvas.remove();
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};
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}, [resolvedTheme]);
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return (
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<div
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ref={containerRef}
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className="w-[95vw] h-[40vh] mx-auto relative overflow-hidden"
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/>
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);
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}
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