chore: fix folor in dark and light
Signed-off-by: Ameya Shenoy <shenoy.ameya@gmail.com>
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commit
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1 changed files with 20 additions and 9 deletions
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@ -20,6 +20,13 @@ export function World() {
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.trim();
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}
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};
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const getFgColor = () => {
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if (typeof window !== "undefined") {
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return getComputedStyle(document.documentElement)
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.getPropertyValue("--color-foreground")
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.trim();
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}
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};
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useEffect(() => {
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const container = containerRef.current;
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@ -30,6 +37,7 @@ export function World() {
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const width = container.offsetWidth;
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const height = container.offsetHeight;
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const bgColor = getBgColor();
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const fgColor = getFgColor();
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const {
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Engine,
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@ -117,16 +125,18 @@ export function World() {
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});
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let pills: Matter.Body[] = [];
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const pillsToRender = [
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"ENGINEERING MANAGER",
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"NIX",
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"PRINCIPAL ENGINEER",
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"AI",
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const pillsToRenderInfo = [
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{ text: "ENGINEERING MANAGER" },
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{ text: "PRINCIPAL ENGINEER" },
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{ text: "NIX", chamferRadius: 20 },
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{ text: "AI", chamferRadius: 20 },
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];
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pillsToRender.forEach(function (pillText) {
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pillsToRenderInfo.forEach(function (pillInfo) {
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const fontSize = 32;
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const pillText = pillInfo.text;
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const ctx = render.canvas.getContext("2d");
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ctx.font = `${fontSize}px Arial`;
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const textWidth = ctx.measureText(pillText).width;
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@ -134,20 +144,21 @@ export function World() {
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const pillHeight = fontSize * 2;
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const pillWidth = textWidth + pillHeight;
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[randomX, randomY] = getRandomXY(width, height, radius);
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const chamferRadius = pillInfo.chamferRadius || pillHeight / 2;
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const pill = Matter.Bodies.rectangle(
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randomX,
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randomY,
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pillWidth,
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pillHeight,
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{
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chamfer: { radius: pillHeight / 2 },
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chamfer: { radius: chamferRadius },
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isStatic: false,
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density: 0.001,
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friction: 0.05,
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frictionAir: 0.01,
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render: {
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fillStyle: "rgba(255, 255, 255, 0)", // transparent fill
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strokeStyle: "#000000", // black border
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strokeStyle: fgColor, // black border
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lineWidth: 1,
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},
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},
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@ -164,7 +175,7 @@ export function World() {
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alignItems: "center",
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fontFamily: "Space Mono",
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fontSize: `${fontSize}px`,
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color: "black",
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color: fgColor,
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pointerEvents: "none",
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});
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text.innerText = pillText;
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